Young Brass Dragon

Large dragon, chaotic good

  • Armor Class 17 (Natural Armor)
  • Hit Points 110 (13d10+39)
  • Speed 40 ft., burrow 20 ft., fly 80 ft.

STR
19 (+4) 

DEX
10 (+0) 

CON
17 (+3) 

INT
12 (+1) 

WIS
11 (+0) 

CHA
15 (+2)

  • Saving Throws Dex +3, Con +6, Wis +3, Cha +5
  • Skills Perception +6, Persuasion +5, Stealth +3
  • Damage Immunities Fire
  • Senses Blindsight 30 Ft., Darkvision 120 Ft., passive Perception 16
  • Languages Common, Draconic
  • Challenge 6 (2,300 XP)

Actions


  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) slashing damage.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
    Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
    Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.