Xorn

Medium elemental, neutral

  • Armor Class 19 (Natural Armor)
  • Hit Points 73 (7d8+42)
  • Speed 20 ft., burrow 20 ft.

STR
17 (+3) 

DEX
10 (+0) 

CON
22 (+6)

INT
11 (+0) 

WIS
10 (+0) 

CHA
11 (+0)

  • Skills Perception +6, Stealth +3
  • Damage Resistance Piercing And Slashing From Nonmagical Weapons That Aren’t Adamantine
  • Senses Darkvision 60 Ft., Tremorsense 60 Ft., passive Perception 16
  • Languages Terran
  • Challenge 5 (1,800 XP)
  • Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
  • Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions


  • Multiattack. The xorn makes three claw attacks and one bite attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d6 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.