Medium elemental, neutral
- Armor Class 19 (Natural Armor)
- Hit Points 73 (7d8+42)
- Speed 20 ft., burrow 20 ft.
STR
17 (+3)
DEX
10 (+0)
CON
22 (+6)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
- Skills Perception +6, Stealth +3
- Damage Resistance Piercing And Slashing From Nonmagical Weapons That Aren’t Adamantine
- Senses Darkvision 60 Ft., Tremorsense 60 Ft., passive Perception 16
- Languages Terran
- Challenge 5 (1,800 XP)
- Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
- Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions
- Multiattack. The xorn makes three claw attacks and one bite attack.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (3d6 + 3) piercing damage.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.