Large monstrosity, neutral evil
- Armor Class 13 (Natural Armor)
- Hit Points 26 (4d10+4)
- Speed 50 ft.
STR
16 (+3)
DEX
13 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
- Skills Perception +4
- Senses Darkvision 60 Ft., passive Perception 14
- Languages Goblin, Worg
- Challenge 1/2 (100 XP)
- Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone