Worg

Large monstrosity, neutral evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 26 (4d10+4)
  • Speed 50 ft.

STR
16 (+3) 

DEX
13 (+1) 

CON
13 (+1) 

INT
7 (-2) 

WIS
11 (+0) 

CHA
8 (-1)

  • Skills Perception +4
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Goblin, Worg
  • Challenge 1/2 (100 XP)
  • Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone