Wolf

Medium beast, unaligned

  • Armor Class 13 (Natural Armor)
  • Hit Points 11 (2d8+2)
  • Speed 40 ft.

STR
12 (+1) 

DEX
15 (+2) 

CON
12 (+1) 

INT
3 (-4) 

WIS
12 (+1) 

CHA
6 (-2)

  • Skills Perception +3, Stealth +4
  • Senses passive Perception 13
  • Challenge 1/4 (50 XP)
  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone