Winter Wolf

Large monstrosity, neutral evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 75 (10d10+20)
  • Speed 50 ft.

STR
18 (+4) 

DEX
13 (+1) 

CON
14 (+2) 

INT
7 (-2) 

WIS
12 (+1) 

CHA
8 (-1)

  • Skills Perception +5, Stealth +3
  • Damage Immunities Cold
  • Senses passive Perception 15
  • Languages Common, Giant, Winter Wolf
  • Challenge 3 (700 XP)
  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
  • Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions


  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone
  • Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.