White Dragon Wyrmling

Medium dragon, chaotic evil

  • Armor Class 16 (Natural Armor)
  • Hit Points 32 (5d8+10)
  • Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.

STR
14 (+2) 

DEX
10 (+0) 

CON
14 (+2) 

INT
5 (-3) 

WIS
10 (+0) 

CHA
11 (+0)

  • Saving Throws Dex +2, Con +4, Wis +2, Cha +2
  • Skills Perception +4, Stealth +2
  • Damage Immunities Cold
  • Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 14
  • Languages Draconic
  • Challenge 2 (450 XP)

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d10 + 2) piercing damage plus (1d4)cold damage.
  • Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.