Vrock

Large fiend (demon), chaotic evil

  • Armor Class 15 (Natural Armor)
  • Hit Points 104 (11d10+44)
  • Speed 40 ft., fly 60 ft.

STR
17 (+3) 

DEX
15 (+2) 

CON
18 (+4) 

INT
8 (-1) 

WIS
13 (+1) 

CHA
8 (-1)

  • Saving Throws Dex +5, Wis +4, Cha +2
  • Damage Resistance Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 Ft., passive Perception 11
  • Languages Abyssal, Telepathy 120 Ft.
  • Challenge 6 (2,300 XP)
  • Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The vrock makes two attacks: one with its beak and one with its talons.
  • Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage.
  • Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d10 + 3) slashing damage.
  • Spores (Recharge 6). A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
  • Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn.
  • Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning. A vrock has a 30 percent chance of summoning 2d4 dretches or one vrock. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.