Thug

Medium humanoid (any race), any non-good alignment

  • Armor Class 11 (Leather Armor)
  • Hit Points 32 (5d8+10)
  • Speed 30 ft.

STR
15 (+2) 

DEX
11 (+0) 

CON
14 (+2) 

INT
10 (+0) 

WIS
10 (+0) 

CHA
11 (+0)

  • Skills Intimidation +2
  • Senses passive Perception 10
  • Languages Any One Language (Usually Common)
  • Challenge 1/2 (100 XP)
  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Multiattack. The thug makes two melee attacks.
  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) bludgeoning damage.
  • Heavy Crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., one target. Hit: (1d10) piercing damage.