Swarm Of Quippers

Medium swarm of tiny beasts, unaligned

  • Armor Class 13
  • Hit Points 28 (8d8-8)
  • Speed 0 ft., swim 40 ft.

STR
13 (+1) 

DEX
16 (+3) 

CON
9 (-1) 

INT
1 (-5) 

WIS
7 (-2) 

CHA
2 (-4)

  • Damage Resistance Bludgeoning, Piercing, Slashing
  • Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
  • Senses Darkvision 60 Ft., passive Perception 8
  • Challenge 1 (200 XP)
  • Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.
  • Water Breathing. The swarm can breathe only underwater.

Actions


  • Bites (swarm has more than half HP). Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: (4d6) piercing damage.
  • Bites (swarm has half HP or less). Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: (2d6) piercing damage.