Huge giant, neutral
- Armor Class 17 (Natural Armor)
- Hit Points 126 (11d12+55)
- Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
- Saving Throws Dex +5, Con +8, Wis +4
- Skills Athletics +12, Perception +4
- Senses Darkvision 60 Ft., passive Perception 14
- Languages Giant
- Challenge 7 (2,900 XP)
- Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack. The giant makes two greatclub attacks.
- Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (3d8 + 6) bludgeoning damage.
- Rock. Ranged Weapon Attack: +9 to hit, reach 60/240 ft., one target. Hit: (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone
Reactions
- Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.