Stone Giant

Huge giant, neutral

  • Armor Class 17 (Natural Armor)
  • Hit Points 126 (11d12+55)
  • Speed 40 ft.

STR
23 (+6) 

DEX
15 (+2) 

CON
20 (+5) 

INT
10 (+0) 

WIS
12 (+1) 

CHA
9 (-1)

  • Saving Throws Dex +5, Con +8, Wis +4
  • Skills Athletics +12, Perception +4
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Giant
  • Challenge 7 (2,900 XP)
  • Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions


  • Multiattack. The giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (3d8 + 6) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +9 to hit, reach 60/240 ft., one target. Hit: (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone

Reactions


  • Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.