Stirge

Tiny beast, unaligned

  • Armor Class 14 (Natural Armor)
  • Hit Points 2 (1d4)
  • Speed 10 ft., fly 40 ft.

STR
4 (-3) 

DEX
16 (+3) 

CON
11 (+0) 

INT
2 (-4) 

WIS
8 (-1) 

CHA
6 (-2)

  • Senses Darkvision 60 Ft., passive Perception 9
  • Challenge 1/8 (25 XP)

Actions


  • Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d4 + 3) piercing damage. The stirge attaches to the target While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
    The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge