Spy

Medium humanoid (any race), any alignment

  • Armor Class 12
  • Hit Points 27 (6d8)
  • Speed 30 ft.

STR
10 (+0) 

DEX
15 (+2) 

CON
10 (+0) 

INT
12 (+1) 

WIS
14 (+2) 

CHA
16 (+3)

  • Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4
  • Senses passive Perception 16
  • Languages Any Two Languages
  • Challenge 1 (200 XP)
  • Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
  • Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.

Actions


  • Multiattack. The spy makes two melee attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6 + 2) piercing damage.