Tiny fey, neutral good

  • Armor Class 15 (Leather Armor)
  • Hit Points 2 (1d4)
  • Speed 10 ft., fly 40 ft.

3 (-4) 

18 (+4) 

10 (+0) 

14 (+2) 

13 (+1) 

11 (+0)

  • Skills Perception +3, Stealth +8
  • Senses passive Perception 13
  • Languages Common, Elvish, Sylvan
  • Challenge 1/4 (50 XP)


  • Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d1) slashing damage.
  • Shortbow. Ranged Weapon Attack: +6 to hit, reach 40/160 ft., one target. Hit: (1d1) piercing damage. The target must succeed on a dc 10 constitution saving throw or become poisoned for 1 minute If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake
  • Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
  • Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.