Shambling Mound

Large plant, unaligned

  • Armor Class 15 (Natural Armor)
  • Hit Points 136 (16d10+48)
  • Speed 20 ft., swim 20 ft.

18 (+4) 

8 (-1) 

16 (+3) 

5 (-3) 

10 (+0) 

5 (-3)

  • Skills Stealth +2
  • Damage Resistance Cold, Fire
  • Damage Immunities Lightning
  • Condition Immunities Blinded, Deafened, Exhaustion
  • Senses Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 10
  • Challenge 5 (1,800 XP)
  • Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.


  • Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) bludgeoning damage.
  • Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.