Shadow

Medium undead, chaotic evil

  • Armor Class 12
  • Hit Points 16 (3d8+3)
  • Speed 40 ft.

STR
6 (-2) 

DEX
14 (+2) 

CON
13 (+1) 

INT
6 (-2) 

WIS
10 (+0) 

CHA
8 (-1)

  • Skills Stealth +4
  • Vulnerabilities Radiant
  • Damage Resistance Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
  • Senses Darkvision 60 Ft., passive Perception 10
  • Challenge 1/2 (100 XP)
  • Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions


  • Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d6 + 2) necrotic damage. The target’s strength score is reduced by 1d4 The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later