Satyr

Medium fey, chaotic neutral

  • Armor Class 14 (Leather Armor)
  • Hit Points 31 (7d8)
  • Speed 40 ft.

STR
12 (+1) 

DEX
16 (+3) 

CON
11 (+0) 

INT
12 (+1) 

WIS
10 (+0) 

CHA
14 (+2)

  • Skills Perception +2, Performance +6, Stealth +5
  • Senses passive Perception 12
  • Languages Common, Elvish, Sylvan
  • Challenge 1/2 (100 XP)
  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions


  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 1) bludgeoning damage.
  • Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
  • Shortbow. Ranged Weapon Attack: +5 to hit, reach 80/320 ft., one target. Hit: (1d6 + 3) piercing damage.
  • Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.