Salamander

Large elemental, neutral evil

  • Armor Class 15 (Natural Armor)
  • Hit Points 90 (12d10+24)
  • Speed 30 ft.

STR
18 (+4) 

DEX
14 (+2) 

CON
15 (+2) 

INT
11 (+0) 

WIS
10 (+0) 

CHA
12 (+1)

  • Vulnerabilities Cold
  • Damage Resistance Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Damage Immunities Fire
  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Ignan
  • Challenge 5 (1,800 XP)
  • Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
  • Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions


  • Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
  • Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage plus (1d6)fire damage. two handed
  • Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage plus (1d6)fire damage.
  • Spear. Ranged Weapon Attack: +7 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage plus (1d6)fire damage.
  • Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage plus (2d6)fire damage. The target is grappled (escape dc 14) Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets