Medium humanoid (sahuagin), lawful evil
- Armor Class 12 (Natural Armor)
- Hit Points 22 (4d8+4)
- Speed 30 ft., swim 40 ft.
STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
9 (-1)
- Skills Perception +5
- Senses Darkvision 120 Ft., passive Perception 15
- Languages Sahuagin
- Challenge 1/2 (100 XP)
- Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
- Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
- Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) piercing damage.
- Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) slashing damage.
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) piercing damage. two handed
- Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
- Spear. Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) piercing damage.