Sahuagin

Medium humanoid (sahuagin), lawful evil

  • Armor Class 12 (Natural Armor)
  • Hit Points 22 (4d8+4)
  • Speed 30 ft., swim 40 ft.

STR
13 (+1) 

DEX
11 (+0) 

CON
12 (+1) 

INT
12 (+1) 

WIS
13 (+1) 

CHA
9 (-1)

  • Skills Perception +5
  • Senses Darkvision 120 Ft., passive Perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP)
  • Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
  • Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions


  • Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) slashing damage.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) piercing damage. two handed
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) piercing damage.