Rust Monster

Medium monstrosity, unaligned

  • Armor Class 14 (Natural Armor)
  • Hit Points 27 (5d8+5)
  • Speed 40 ft.

STR
13 (+1) 

DEX
12 (+1) 

CON
13 (+1) 

INT
2 (-4) 

WIS
13 (+1) 

CHA
6 (-2)

  • Senses Darkvision 60 Ft., passive Perception 11
  • Challenge 1/2 (100 XP)
  • Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
  • Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Actions


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) piercing damage.
  • Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn’t being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster’s touch.
    If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.