Rakshasa

Medium fiend, lawful evil

  • Armor Class 16 (Natural Armor)
  • Hit Points 110 (13d8+52)
  • Speed 40 ft.

STR
14 (+2) 

DEX
17 (+3) 

CON
18 (+4) 

INT
13 (+1) 

WIS
16 (+3) 

CHA
20 (+5)

  • Skills Deception +10, Insight +8
  • Vulnerabilities Piercing From Magic Weapons Wielded By Good Creatures
  • Damage Immunities Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Senses Darkvision 60 Ft., passive Perception 13
  • Languages Common, Infernal
  • Challenge 13 (10,000 XP)

Actions


  • Multiattack. The rakshasa makes two claw attacks
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 2) slashing damage. The target is cursed if it is a creature The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic