Quipper

Tiny beast, unaligned

  • Armor Class 13
  • Hit Points 1 (1d4-1)
  • Speed Swim 40 ft.

STR
2 (-4) 

DEX
16 (+3) 

CON
9 (-1) 

INT
1 (-5) 

WIS
7 (-2) 

CHA
2 (-4)

  • Senses Darkvision 60 Ft., passive Perception 8
  • Challenge 0 (10 XP)
  • Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Water Breathing. The quipper can breathe only underwater.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.