Panther

Medium beast, unaligned

  • Armor Class 12
  • Hit Points 13 (3d8)
  • Speed 50 ft., climb 40 ft.

STR
14 (+2) 

DEX
15 (+2) 

CON
10 (+0) 

INT
3 (-4) 

WIS
14 (+2) 

CHA
7 (-2)

  • Skills Perception +4, Stealth +6
  • Senses passive Perception 14
  • Challenge 1/4 (50 XP)
  • Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) slashing damage.