Orc

Medium humanoid (orc), chaotic evil

  • Armor Class 13 (Hide Armor)
  • Hit Points 15 (2d8+6)
  • Speed 30 ft.

STR
16 (+3) 

DEX
12 (+1) 

CON
16 (+3) 

INT
7 (-2) 

WIS
11 (+0) 

CHA
10 (+0)

  • Skills Intimidation +2
  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Common, Orc
  • Challenge 1/2 (100 XP)
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions


  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d12 + 3) slashing damage.
  • Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
  • Javelin. Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit: (1d6 + 3) piercing damage.