Medium humanoid (orc), chaotic evil
- Armor Class 13 (Hide Armor)
- Hit Points 15 (2d8+6)
- Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
- Skills Intimidation +2
- Senses Darkvision 60 Ft., passive Perception 10
- Languages Common, Orc
- Challenge 1/2 (100 XP)
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
- Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d12 + 3) slashing damage.
- Javelin. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage.
- Javelin. Ranged Weapon Attack: +5 to hit, reach 30/120 ft., one target. Hit: (1d6 + 3) piercing damage.