Large undead, neutral evil
- Armor Class 8
- Hit Points 85 (9d10+36)
- Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
- Saving Throws Wis +0
- Damage Immunities Poison
- Condition Immunities Poisoned
- Senses Darkvision 60 Ft., passive Perception 8
- Languages Understands Common And Giant But Can’t Speak
- Challenge 2 (450 XP)
- Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
- Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) bludgeoning damage.