Ogre Zombie

Large undead, neutral evil

  • Armor Class 8
  • Hit Points 85 (9d10+36)
  • Speed 30 ft.

STR
19 (+4) 

DEX
6 (-2) 

CON
18 (+4) 

INT
3 (-4) 

WIS
6 (-2) 

CHA
5 (-3)

  • Saving Throws Wis +0
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 Ft., passive Perception 8
  • Languages Understands Common And Giant But Can’t Speak
  • Challenge 2 (450 XP)
  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions


  • Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) bludgeoning damage.