Nightmare

Large fiend, neutral evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 68 (8d10+24)
  • Speed 60 ft., fly 90 ft.

STR
18 (+4) 

DEX
15 (+2) 

CON
16 (+3) 

INT
10 (+0) 

WIS
13 (+1) 

CHA
15 (+2)

  • Damage Immunities Fire
  • Senses passive Perception 11
  • Languages Understands Abyssal, Common, And Infernal But Can’t Speak
  • Challenge 3 (700 XP)
  • Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
  • Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions


  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) bludgeoning damage plus (2d6)fire damage.
  • Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.