Large undead, lawful evil
- Armor Class 12 (Natural Armor)
- Hit Points 67 (9d10+18)
- Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
- Vulnerabilities Bludgeoning
- Damage Immunities Poison
- Condition Immunities Exhaustion, Poisoned
- Senses Darkvision 60 Ft., passive Perception 9
- Languages Understands Abyssal But Can’t Speak
- Challenge 2 (450 XP)
- Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
- Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 4) slashing damage.
- Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.