Minotaur Skeleton

Large undead, lawful evil

  • Armor Class 12 (Natural Armor)
  • Hit Points 67 (9d10+18)
  • Speed 40 ft.

STR
18 (+4) 

DEX
11 (+0) 

CON
15 (+2) 

INT
6 (-2) 

WIS
8 (-1) 

CHA
5 (-3)

  • Vulnerabilities Bludgeoning
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Understands Abyssal But Can’t Speak
  • Challenge 2 (450 XP)
  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions


  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d12 + 4) slashing damage.
  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.