Merrow

Large monstrosity, chaotic evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 45 (6d10+12)
  • Speed 10 ft., swim 40 ft.

STR
18 (+4) 

DEX
10 (+0) 

CON
15 (+2) 

INT
8 (-1) 

WIS
10 (+0) 

CHA
9 (-1)

  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Abyssal, Aquan
  • Challenge 2 (450 XP)
  • Amphibious. The merrow can breathe air and water.

Actions


  • Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d4 + 4) slashing damage.
  • Harpoon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.
  • Harpoon. Ranged Weapon Attack: +6 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage.