Large monstrosity, chaotic evil
- Armor Class 13 (Natural Armor)
- Hit Points 45 (6d10+12)
- Speed 10 ft., swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)
- Senses Darkvision 60 Ft., passive Perception 10
- Languages Abyssal, Aquan
- Challenge 2 (450 XP)
- Amphibious. The merrow can breathe air and water.
Actions
- Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d4 + 4) slashing damage.
- Harpoon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.
- Harpoon. Ranged Weapon Attack: +6 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage.