Merfolk

Medium humanoid (merfolk), neutral

  • Armor Class 11
  • Hit Points 11 (2d8+2)
  • Speed 10 ft., swim 40 ft.

STR
10 (+0) 

DEX
13 (+1) 

CON
12 (+1) 

INT
11 (+0) 

WIS
11 (+0) 

CHA
12 (+1)

  • Skills Perception +2
  • Senses passive Perception 12
  • Languages Aquan, Common
  • Challenge 1/8 (25 XP)
  • Amphibious. The merfolk can breathe air and water.

Actions


  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8) piercing damage. two handed
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target. Hit: (1d6) piercing damage.