Mammoth

Huge beast, unaligned

  • Armor Class 13 (Natural Armor)
  • Hit Points 126 (11d12+55)
  • Speed 40 ft.

STR
24 (+7) 

DEX
9 (-1) 

CON
21 (+5) 

INT
3 (-4) 

WIS
11 (+0) 

CHA
6 (-2)

  • Senses passive Perception 10
  • Challenge 6 (2,300 XP)
  • Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions


  • Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (4d8 + 7) piercing damage.
  • Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: (4d10 + 7) bludgeoning damage.