Lizardfolk

Medium humanoid (lizardfolk), neutral

  • Armor Class 15 (Natural Armor, Shield)
  • Hit Points 22 (4d8+4)
  • Speed 30 ft., swim 30 ft.

STR
15 (+2) 

DEX
10 (+0) 

CON
13 (+1) 

INT
7 (-2) 

WIS
12 (+1) 

CHA
7 (-2)

  • Skills Perception +3, Stealth +4, Survival +5
  • Senses passive Perception 13
  • Languages Draconic
  • Challenge 1/2 (100 XP)
  • Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions


  • Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
  • Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Javelin. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.