Lion

Large beast, unaligned

  • Armor Class 12
  • Hit Points 26 (4d10+4)
  • Speed 50 ft.

STR
17 (+3) 

DEX
15 (+2) 

CON
13 (+1) 

INT
3 (-4) 

WIS
12 (+1) 

CHA
8 (-1)

  • Skills Perception +3, Stealth +6
  • Senses passive Perception 13
  • Challenge 1 (200 XP)
  • Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
  • Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
  • Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
  • Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.