Lich

Medium undead, any evil alignment

  • Armor Class 17 (Natural Armor)
  • Hit Points 135 (18d8+54)
  • Speed 30 ft.

STR
11 (+0) 

DEX
16 (+3) 

CON
16 (+3) 

INT
20 (+5) 

WIS
14 (+2) 

CHA
16 (+3)

  • Saving Throws Con +10, Int +12, Wis +9
  • Skills Arcana +18, History +12, Insight +9, Perception +9
  • Damage Resistance Cold, Lightning, Necrotic
  • Damage Immunities Poison; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
  • Senses Truesight 120 Ft., passive Perception 19
  • Languages Common Plus Up To Five Other Languages
  • Challenge 21 (33,000 XP)

Actions


  • Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Legendary Actions


Lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Lich regains spent legendary actions at the start of their turn.

  • Cantrip.The lich casts a cantrip.
  • Paralyzing Touch (Costs 2 Actions).The lich uses its Paralyzing Touch.
  • Frightening Gaze (Costs 2 Actions).The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.
  • Disrupt Life (Costs 3 Actions).Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.