Lemure

Medium fiend (devil), lawful evil

  • Armor Class 7
  • Hit Points 13 (3d8)
  • Speed 15 ft.

STR
10 (+0) 

DEX
5 (-3) 

CON
11 (+0) 

INT
1 (-5) 

WIS
11 (+0) 

CHA
3 (-4)

  • Damage Resistance Cold
  • Damage Immunities Fire, Poison
  • Condition Immunities Charmed, Frightened, Poisoned
  • Senses Darkvision 120 Ft., passive Perception 10
  • Languages Understands Infernal But Can’t Speak
  • Challenge 0 (10 XP)
  • Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.
  • Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions


  • Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage.