Lamia

Large monstrosity, chaotic evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 97 (13d10+26)
  • Speed 30 ft.

STR
16 (+3) 

DEX
13 (+1) 

CON
15 (+2) 

INT
14 (+2) 

WIS
15 (+2) 

CHA
16 (+3)

  • Skills Deception +7, Insight +4, Stealth +3
  • Senses Darkvision 60 Ft., passive Perception 12
  • Languages Abyssal, Common
  • Challenge 4 (1,100 XP)

Actions


  • Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d10 + 3) slashing damage.
  • Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage.
  • Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. The target is magically cursed for 1 hour Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks