Kobold

Small humanoid (kobold), lawful evil

  • Armor Class 12
  • Hit Points 5 (2d6-2)
  • Speed 30 ft.

STR
7 (-2) 

DEX
15 (+2) 

CON
9 (-1) 

INT
8 (-1) 

WIS
7 (-2) 

CHA
8 (-1)

  • Senses Darkvision 60 Ft., passive Perception 8
  • Languages Common, Draconic
  • Challenge 1/8 (25 XP)
  • Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.
  • Sling. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d4 + 2) bludgeoning damage.