Jackal

Small beast, unaligned

  • Armor Class 12
  • Hit Points 3 (1d6)
  • Speed 40 ft.

STR
8 (-1) 

DEX
15 (+2) 

CON
11 (+0) 

INT
3 (-4) 

WIS
12 (+1) 

CHA
6 (-2)

  • Skills Perception +3
  • Senses passive Perception 13
  • Challenge 0 (10 XP)
  • Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4 – 1) piercing damage.