Holy Water

adventuring gear (consumable)

  • Category: Items
  • Damage: 2d6
  • Damage Type: Radiant
  • Item Rarity: Standard
  • Properties: Improvised Weapons
  • Range: 20/60
  • Weight: 1

As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an Improvised Weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A Cleric or Paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.

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