Medium humanoid (goblinoid), lawful evil
- Armor Class 18 (Chain Mail, Shield)
- Hit Points 11 (2d8+2)
- Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
- Senses Darkvision 60 Ft., passive Perception 10
- Languages Common, Goblin
- Challenge 1/2 (100 XP)
- Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.
Actions
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d10 + 1) slashing damage. two handed
- Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) slashing damage. one handed
- Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.