Hobgoblin

Medium humanoid (goblinoid), lawful evil

  • Armor Class 18 (Chain Mail, Shield)
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.

STR
13 (+1) 

DEX
12 (+1) 

CON
12 (+1) 

INT
10 (+0) 

WIS
10 (+0) 

CHA
9 (-1)

  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Common, Goblin
  • Challenge 1/2 (100 XP)
  • Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.

Actions


  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d10 + 1) slashing damage. two handed
  • Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) slashing damage. one handed
  • Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.