Hill Giant

Huge giant, chaotic evil

  • Armor Class 13 (Natural Armor)
  • Hit Points 105 (10d12+40)
  • Speed 40 ft.

STR
21 (+5) 

DEX
8 (-1) 

CON
19 (+4) 

INT
5 (-3) 

WIS
9 (-1) 

CHA
6 (-2)

  • Skills Perception +2
  • Senses passive Perception 12
  • Languages Giant
  • Challenge 5 (1,800 XP)

Actions


  • Multiattack. The giant makes two greatclub attacks.
  • Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (3d8 + 5) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +8 to hit, reach 60/240 ft., one target. Hit: (3d10 + 5) bludgeoning damage.