Hell Hound

Medium fiend, lawful evil

  • Armor Class 15 (Natural Armor)
  • Hit Points 45 (7d8+14)
  • Speed 50 ft.

STR
17 (+3) 

DEX
12 (+1) 

CON
14 (+2) 

INT
6 (-2) 

WIS
13 (+1) 

CHA
6 (-2)

  • Skills Perception +5
  • Damage Immunities Fire
  • Senses Darkvision 60 Ft., passive Perception 15
  • Languages Understands Infernal But Can’t Speak It
  • Challenge 3 (700 XP)
  • Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage plus (2d6)fire damage.
  • Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.