• When you use a healer’s kit to stabilize a creature, they also regain 1 hit point
  • As an action, you can spend one use of a healer’s kit to tend to a creature and heal 1d6+4 hit points to it, plus a number of hit points equal to the creature’s maximum number of Hit Dice. That creature can’t regain hit points in this way again until they finish a short or long rest.