Grimlock

Medium humanoid (grimlock), neutral evil

  • Armor Class 11
  • Hit Points 11 (2d8+2)
  • Speed 30 ft.

STR
16 (+3) 

DEX
12 (+1) 

CON
12 (+1) 

INT
9 (-1) 

WIS
8 (-1) 

CHA
6 (-2)

  • Skills Athletics +5, Perception +3, Stealth +3
  • Damage Immunities Blinded
  • Senses Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius), passive Perception 13
  • Languages Undercommon
  • Challenge 1/4 (50 XP)
  • Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.
  • Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions


  • Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) bludgeoning damage plus (1d4)piercing damage.