Medium humanoid (grimlock), neutral evil
- Armor Class 11
- Hit Points 11 (2d8+2)
- Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
- Skills Athletics +5, Perception +3, Stealth +3
- Damage Immunities Blinded
- Senses Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius), passive Perception 13
- Languages Undercommon
- Challenge 1/4 (50 XP)
- Blind Senses. The grimlock can’t use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) bludgeoning damage plus (1d4)piercing damage.