Goblin

Small humanoid (goblinoid), neutral evil

  • Armor Class 15 (Leather Armor, Shield)
  • Hit Points 7 (2d6)
  • Speed 30 ft.

STR
8 (-1) 

DEX
14 (+2) 

CON
10 (+0) 

INT
10 (+0) 

WIS
8 (-1) 

CHA
8 (-1)

  • Skills Stealth +6
  • Senses Darkvision 60 Ft., passive Perception 9
  • Languages Common, Goblin
  • Challenge 1/4 (50 XP)
  • Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions


  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) slashing damage.
  • Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) piercing damage.