Goat

Medium beast, unaligned

  • Armor Class 10
  • Hit Points 4 (1d8)
  • Speed 40 ft.

STR
12 (+1) 

DEX
10 (+0) 

CON
11 (+0) 

INT
2 (-4) 

WIS
10 (+0) 

CHA
5 (-3)

  • Senses passive Perception 10
  • Challenge 0 (10 XP)
  • Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
  • Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions


  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) bludgeoning damage.