Gnoll

Medium humanoid (gnoll), chaotic evil

  • Armor Class 15 (Hide Armor, Shield)
  • Hit Points 22 (5d8)
  • Speed 30 ft.

STR
14 (+2) 

DEX
12 (+1) 

CON
11 (+0) 

INT
6 (-2) 

WIS
10 (+0) 

CHA
7 (-2)

  • Senses Darkvision 60 Ft., passive Perception 10
  • Languages Gnoll
  • Challenge 1/2 (100 XP)
  • Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage. two handed
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.