Medium humanoid (gnoll), chaotic evil
- Armor Class 15 (Hide Armor, Shield)
- Hit Points 22 (5d8)
- Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
- Senses Darkvision 60 Ft., passive Perception 10
- Languages Gnoll
- Challenge 1/2 (100 XP)
- Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage. two handed
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: (1d6 + 2) piercing damage.
- Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) piercing damage.