Gladiator

Medium humanoid (any race), any alignment

  • Armor Class 16 (Studded Leather, Shield)
  • Hit Points 112 (15d8+45)
  • Speed 30 ft.

STR
18 (+4) 

DEX
15 (+2)

CON
16 (+3) 

INT
10 (+0) 

WIS
12 (+1) 

CHA
15 (+2)

  • Saving Throws Str +7, Dex +5, Con +6
  • Skills Athletics +10, Intimidation +5
  • Senses passive Perception 11
  • Languages Any One Language (Usually Common)
  • Challenge 5 (1,800 XP)
  • Brave. The gladiator has advantage on saving throws against being frightened.
  • Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions


  • Multiattack. The gladiator makes three melee attacks or two ranged attacks.
  • Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage. two handed
  • Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.
  • Spear. Ranged Weapon Attack: +7 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage.
  • Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone

Reactions


  • Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.