Giant Spider

Large beast, unaligned

  • Armor Class 14 (Natural Armor)
  • Hit Points 26 (4d10+4)
  • Speed 30 ft., climb 30 ft.

STR
14 (+2) 

DEX
16 (+3) 

CON
12 (+1) 

INT
2 (-4) 

WIS
11 (+0) 

CHA
4 (-3)

  • Skills Stealth +7
  • Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 10
  • Challenge 1 (200 XP)
  • Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
  • Web Walker. The spider ignores movement restrictions caused by webbing.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d8 + 3) piercing damage plus (2d8)poison damage. The target must make a dc on a failed save, or half as much damage on a successful one If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way
  • Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. The target is restrained by webbing As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)