Giant Sea Horse

Large beast, unaligned

  • Armor Class 13 (Natural Armor)
  • Hit Points 16 (3d10)
  • Speed 0 ft., swim 40 ft.

STR
12 (+1) 

DEX
15 (+2) 

CON
11 (+0) 

INT
2 (-4) 

WIS
12 (+1) 

CHA
5 (-3)

  • Senses passive Perception 11
  • Challenge 1/2 (100 XP)
  • Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Water Breathing. The sea horse can breathe only underwater.

Actions


  • Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.