Giant Scorpion

Large beast, unaligned

  • Armor Class 15 (Natural Armor)
  • Hit Points 52 (7d10+14)
  • Speed 40 ft.

STR
15 (+2) 

DEX
13 (+1) 

CON
15 (+2) 

INT
1 (-5) 

WIS
9 (-1) 

CHA
3 (-4)

  • Senses Blindsight 60 Ft., passive Perception 9
  • Challenge 3 (700 XP)

Actions


  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) bludgeoning damage. The target is grappled (escape dc 12) The scorpion has two claws, each of which can grapple only one target
  • Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d10 + 2) piercing damage plus (4d10)poison damage. The target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one