Giant Goat

Large beast, unaligned

  • Armor Class 11 (Natural Armor)
  • Hit Points 19 (3d10+3)
  • Speed 40 ft.

STR
17 (+3) 

DEX
11 (+0) 

CON
12 (+1) 

INT
3 (-4)

WIS
12 (+1) 

CHA
6 (-2)

  • Senses passive Perception 11
  • Challenge 1/2 (100 XP)
  • Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions


  • Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d4 + 3) bludgeoning damage.